![David Amador 🐙 on Twitter: "Postmortem of Resident Evil 2 (Nintendo 64), the amazing work of converting the PS1 version of 2 cds (~750m) to a 64MB cartridge over the course of David Amador 🐙 on Twitter: "Postmortem of Resident Evil 2 (Nintendo 64), the amazing work of converting the PS1 version of 2 cds (~750m) to a 64MB cartridge over the course of](https://pbs.twimg.com/media/DXhKCXvXcAAomUV.jpg)
David Amador 🐙 on Twitter: "Postmortem of Resident Evil 2 (Nintendo 64), the amazing work of converting the PS1 version of 2 cds (~750m) to a 64MB cartridge over the course of
![Katastrophe @ Home on Twitter: "The Nintendo 64 version of Resident Evil 2 had some interesting bonuses unique for this version. Including: EX files, which gave more insight into the story, and Katastrophe @ Home on Twitter: "The Nintendo 64 version of Resident Evil 2 had some interesting bonuses unique for this version. Including: EX files, which gave more insight into the story, and](https://pbs.twimg.com/media/Du9kd-6X4AA5J6H.jpg)
Katastrophe @ Home on Twitter: "The Nintendo 64 version of Resident Evil 2 had some interesting bonuses unique for this version. Including: EX files, which gave more insight into the story, and
![DF Retro: why Resident Evil 2 on N64 is one of the most ambitious console ports of all time | Eurogamer.net DF Retro: why Resident Evil 2 on N64 is one of the most ambitious console ports of all time | Eurogamer.net](https://assetsio.reedpopcdn.com/digitalfoundry-2018-retro-why-resident-evil-2-n64-is-one-of-the-most-ambitious-ports-of-all-time-1544355309097.jpg?width=1600&height=900&fit=crop&quality=100&format=png&enable=upscale&auto=webp)